Following up on Sony's earlier research
paper from 1998 I found this article from 2000 by the same team. In
this article Sony's developers created a system they dubbed
“CyberCode”. CyberCode is an augmented reality system that was
designed for the capability of identifying a tracking marker and
responding with predefined actions. The software acts as a
foundation for several applications that the Sony team created to
demonstrate usability. Examples ranged from better interactive
museum layouts to extended desktop space using the table your
computer is on to giving new sense to the words “drag and drop”
by allowing paper codes to be placed on printers to execute a print
command.
While not the same direction as the
previous article, this article also discusses the other identifiers
that were considered and explained the pros and cons for each one.
For example, infrared beams are unobtrusive and can be detected more
reliably than scanning a code. The downfall is in mounting the
device and the need to replace dead batteries. 1D barcodes were also
considered but such required more specific scanning devices than were
commercially feasible depending on the application. The team settled
on using the 2D marker patterns for the ease of placement and rapid
development.
Source: http://hercules.infotech.monash.edu.au/EII-CAC/CAPapers/Rekimoto_CyberCodeDesignAugmentedReality_ACM_DARE_2000_pp1-10.pdf
Source: http://hercules.infotech.monash.edu.au/EII-CAC/CAPapers/Rekimoto_CyberCodeDesignAugmentedReality_ACM_DARE_2000_pp1-10.pdf
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